Charging towards the next goal




So how's everyone enjoying the game so far?
Personally, its what I play the most. Although tbf that's to be expected but with every character additon, its an excuse to see how far I can get with it!
I do feel like I should be doing something else between updates. Like maybe sharing the process of how I downgrade 16-bit sprites to 8-bit, for all you non-sprite-artists like me.
Or doing vlogs highlighting every character.
But the thing is, I dont feel that's me. I'm not comortable narrating. And I don't want to get out of my way from adding content to the game.
The truth is, I'm going at full speed to see how much content I can cram into the game before my work goes full time.
Shoutout to my buddy Streetwize for helping me with the balancing, logic, debugging, and pallette fixing, among other things.
The project is actually further along than it appears!
This is so that when I take a little time off, you all won't notice due to the steady influx of content.
So yeah. Keep your eyes open for more MMPR: Power Nexus this weekend.
Get Mighty Morphin Power Rangers - Power Nexus
Mighty Morphin Power Rangers - Power Nexus
A remix of both Game Gear Power Rangers fighting games made in 2DFM.
Status | Released |
Author | shredditz |
Genre | Fighting |
Tags | 2D, 8-Bit, fighter-maker, Indie, Local multiplayer, No AI, power-rangers, Retro, Sprites |
Languages | English |
More posts
- Madam Woe comes to chill5 days ago
- MINOTAUR charges in!20 days ago
- NEWCOMER: Primator34 days ago
- 100 downloads reached!61 days ago
- Working quietly63 days ago
- Big fix updates67 days ago
- New update70 days ago
- Fixes!71 days ago
Comments
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I suppose I can say I'm a co-dev. But yes, I'm handling a lot of the polish once out of the oven so Shredditz can stay focused on making new content. Otherwise I'd be bombarding with feedback on the near-daily.
Some may have noticed that the whole accurate to the original games bit is no longer present on the front page. I could have helped achieve that with all the notes I've taken years ago, but with the addition of the Genesis roster underway I decided that we should give the existing characters some new tools to keep them as interesting. Rest assured we both seek to keep following the GG games in spirit. We did our best to emulate the characters up to a certain extent for our baseline and worked from there. Combos will be remain short and simple, but more open than in the originals.
I'm not too worried about balance as much as I'm trying to make sure everyone feels good (without being broken of course). Surely something we didn't take into account will come up if there are people who try to take this seriously, but all in all, fun is the goal here and I hope it stays that way even after players start breaking it down.